tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial |
開啟教程 |
tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial |
封鎖教程 |
tutorial.debugwindow - Shows the tutorial debug window |
顯示教程調(diào)試窗口 |
event [eventid] [character] - Trigger an event for a character |
為腳色觸發(fā)事件 |
debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs. |
為腳色觸發(fā)事件。此選項還會顯示事件觸發(fā)器,可是大概會導(dǎo)致誤報錯誤日志。 |
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs. |
評估是否可覺得腳色觸發(fā)事件。此選項還會將事件觸發(fā)器傳至節(jié)制臺,可是大概會導(dǎo)致誤報錯誤日志。 |
discover_innovation(add_innovation) - Discover an innovation for a character's culture |
摸索腳色文化的創(chuàng)新 |
discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture |
摸索當(dāng)前對腳色文化沉迷的創(chuàng)新 |
join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones) |
插手一個時代(以及之前的所有時代) |
discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself) |
發(fā)明一個時代(以實時代自己)的所有創(chuàng)新 |
discover_all_eras [character (optional)] - Discover all eras and all innovations |
摸索所有時代和所有創(chuàng)新 |
set_faith [faith] [character (optional)] - Sets the faith of a character |
設(shè)定腳色的信仰 |
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty |
在所處的朝代中晉升聲望 |
gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks |
賦予王朝所有特權(quán)(默認(rèn)為當(dāng)前所飾演腳色的王朝) |
log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined |
記錄所有尚未界說loc鍵的游戲觀念 |
kill(die) [character (optional)] - Kill a character (currently played character by default) |
殺死一名腳色(默認(rèn)為當(dāng)前飾演腳色) |
gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks |
賦予一名腳色所有特權(quán)(默認(rèn)為當(dāng)前飾演腳色) |
add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk |
賦予一名腳色一項特權(quán)(默認(rèn)為當(dāng)前飾演腳色) |
instant_birth - Toggles if children should be born instantly or as normal |
開/關(guān)是否要當(dāng)即或正常生育后世 |
AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like |
使AI宣戰(zhàn)(按照正常權(quán)重),繞過所有法式查抄等 |
generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty |
為此腳色生成一個CoA,將其視為王朝替補(bǔ) |
add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith |
在一種信仰中插手一項教義 |
remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith |
從一種信仰中移除一項教義 |
add_realm_law [law] [character(optional)] - Adds a realm law |
增加一項規(guī)模法 |
add_realm_law_skip_effects [law] [character(optional)] - Adds a realm law, skips the cost and the pass effect, and the revoke effects of the current law |
增加一項規(guī)模法,跳過本錢和結(jié)果,以及當(dāng)前法令的破除結(jié)果 |
set_culture [culture] [character(optional)] - Sets the culture of a character |
設(shè)定腳色的文化 |
change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith |
改變信仰的熱情 |
add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret |
向腳色透露一項機(jī)要(默認(rèn)為當(dāng)前飾演腳色) |
change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital |
變動一個縣的成長程度,默認(rèn)為首都 |
faction_spawn [faction_type] - Spawns a faction of the specified type |
發(fā)生指定范例的派系 |
faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type |
配置指定范例的首個派系的不滿 |
faction_demand [faction_type] - The first faction of the specified type sends its demand |
指定范例的首個派系發(fā)出其需求 |
dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv' |
將該池有關(guān)的統(tǒng)計信息轉(zhuǎn)存至'logs/pool_stats.csv' |
dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv' |
將該池有關(guān)的統(tǒng)計信息轉(zhuǎn)存至'logs/character_creation_stats.csv' |
fast_tick - Faster ticking (lower frame rate) |
天天加速(幀率低落) |
instamove(quickmove) - units move one province each day |
一個省的單元移動 |
supress_messages - Toggle if all messages (toasts/notifications) should be suppressed |
開/關(guān)是否要屏蔽所有動靜(提示/通知) |
force_save_compression - Toggle if saves should be compressed |
開/關(guān)是否要壓縮存檔 |
dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date |
為當(dāng)前日期的所有書簽字符寫入人像數(shù)據(jù) |
print_ai_timings - Prints profiling data about ai |
顯示關(guān)于ai的闡明數(shù)據(jù) |
Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh |
排除人像緩存。強(qiáng)制所有人像刷新 |
portrait_editor(pe) - Open the portrait editor |
打開人像編輯器 |
spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position |
在光標(biāo)位置生成指定實體 |
clearspawnedentities - Clears entities spawned with spawnentity command |
排除利用spawnentity呼吁生成的實體 |
MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects |
為游戲的輿圖工具生成定位器 |
MapObjects.Debug - Prints out map object debug information |
顯示輿圖工具調(diào)試信息 |
Camera.Debug - Prints out camera debug information |
顯示相機(jī)調(diào)試信息 |
Camera.Save - Save camera position |
生存相機(jī)位置 |
Camera.Load - Load camera position |
加載相機(jī)位置 |
Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode |
利用特定的顏色模式生存輿圖的png |
Adjacencies.Rebuild - Rebuild all adjacencies |
重建所有連接干系 |
spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions |
在2個位置之間生成指定的行 |
clearlines - Clear lines |
排除行 |
SplineNetwork.GenerateAssets - Undefined |
未界說 |
shader_debug - Undefined |
未界說 |
compoundnodeeditor - Compound Node Editor |
復(fù)合節(jié)點編輯器 |
particleeditor - Particle Node Editor |
粒子節(jié)點編輯器 |
script_docs(script_documentation) - Prints script documentation |
顯示劇本文檔 |
settings - Spawns a settings GUI |
生成配置GUI |
screenshot - Take screenshot |
屏幕截圖 |
tweak - Spawns a tweaker GUI |
生成系統(tǒng)優(yōu)化GUI |
textureviewer - Texture Viewer |
紋理查察器 |
texturelist - Texture List |
紋理列表 |
tools.skins - Skin Editor |
皮膚編輯器 |
3dstats - Toggles 3D Stats |
開/關(guān)3D統(tǒng)計 |
audio.list_events - List audio event |
列出音頻事件 |
audio.play_event [Audio event] - Play audio event |
播放音頻事件 |
audio.cpu_info - Shows current cpu usage |
顯示當(dāng)前的CPU利用環(huán)境 |
vsync - Toggle main swapchains vsync |
切換主互換鏈垂直同步 |
gfx.reloadtexture - Reload textures |
從頭加載紋理 |
rendertype - Reports what render backend is used |
陳訴所利用的渲染后端 |
Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads |
配置或獲取任務(wù)線程數(shù) |
CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting). |
模仿瓦解(會導(dǎo)致游戲退出)。 |
CrashReporter.DeleteCrashData - Delete local crash dumps older than X days. |
刪除X天前的當(dāng)?shù)赝呓廪D(zhuǎn)儲。 |
gfx.skin - Select active gfx skin |
選擇現(xiàn)存gfx皮膚 |
Dockables.Create [Dockable name] - Create dockable |
建設(shè)可???/td>
|
Dockables.CreateLayout [Dockable layout name] - Create dockable layout |
建設(shè)可??繖C(jī)關(guān) |
gui_editor - Spawns gui editor |
生成GUI編輯器 |
DumpDataTypes - Dumps the registered data types |
轉(zhuǎn)儲已注冊的數(shù)據(jù)范例 |
map_editor - Toggle map editor |
開/關(guān)輿圖編輯器 |
Music.StopTrack - Stops the currently playing track |
遏制當(dāng)前播放的曲目 |
Music.Weight - Shows or sets the current weight of the music system |
顯示或配置音樂系統(tǒng)的當(dāng)前權(quán)重 |
Music.PlayTrack [track name] - Plays the specified track |
播放指定的曲目 |
Music.Reset - Resets the music system |
重置音樂系統(tǒng) |
Debug.Achievements.ResetAll - Locks all achievements again |
再次鎖定所有成績 |
explorer - Shows an object explorer window |
顯示一個工具欣賞器窗口 |
add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle |
將xp添加到所有糊口方法中 |
add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
將xp添加到指定糊口方法中 |
add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
將xp添加到指定糊口方法中 |
add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
將xp添加到指定糊口方法中 |
add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle |
將xp添加到指定糊口方法中 |
add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle |
將xp添加到指定糊口方法中 |
switchlanguage [language name] - Reload localization files and switch language |
從頭加載當(dāng)?shù)鼗募⑶袚Q語言 |
reload [file name] - Reloads assets |
從頭載入assets文件 |
time - What time is it? |
此刻是幾點? |
minidump [file path] - Creates a minidump |
建設(shè)一個小型轉(zhuǎn)儲 |
crash - Cause the application to crash |
導(dǎo)致應(yīng)用措施瓦解 |
debug_mode - Toggles debug mode |
切換調(diào)試模式 |
release_mode - Toggles release mode |
切換釋放模式 |
GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window |
建設(shè)虛擬小部件。參數(shù)為0時,文件名將為gui/debug/test_gui.gui,小部件名稱將為test_window |
GUI.ClearWidgets - Clear dummy widget |
排除虛擬小部件 |
helplog - Print out all console commands to game.log file. |
在game.log文件中顯示所有節(jié)制臺呼吁。 |
help [command name] - Print out all console commands or a specific command description. |
顯示所有節(jié)制臺呼吁或特定的呼吁描寫。 |
helphelp - Double Rainbow help. |
雙彩虹協(xié)助。 |
version - Prints the version to the console and the game log. |
在節(jié)制臺和游戲日志中顯示版本。 |
tick_day [number of days] - Ticks any number of days |
勾選任意天數(shù) |
statistics - Logs statistics |
日志統(tǒng)計 |
load [file name] - Load gamestate from savegame on disk |
從磁盤上的savegame加載gamestate |
test_save - Check save and load persistence |
查抄存檔和讀檔耐久性 |
save [file name] - Saves current gamestate to disk |
將當(dāng)前的游戲狀態(tài)生存到磁盤 |
recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers |
從頭計較修改器 |
effect [{effect script}] - Execute effect |
執(zhí)行結(jié)果 |
run [{effect file}] - Execute effect file in /run |
在/run中執(zhí)行結(jié)果文件 |
trigger [{trigger script}] - Test trigger script |
測試觸發(fā)劇本 |
chat [Message] - Send chat message |
發(fā)送談天動靜 |
play [Character ID] - Change played character |
變動飾演的腳色 |
observe(ob) - Start observing the game |
開始寓目角逐 |
hello [Character ID] - Show a character |
顯示腳色 |
hello_history [Scripted history character ID] - Show a character from history |
顯示汗青人物 |
show_title [Title tag] - Show a title |
顯示頭銜 |
find_title [Title name] - Find a title |
查找頭銜 |
select_province [Province Id] - Select a province |
選擇一個省 |
change_culture [province id] [culture] - Change culture of a county |
改變一個縣的文化 |
merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture |
將同一種文化的所有縣歸并為一種新文化 |
gold(cash,dough) [Amount] - Add gold |
增加黃金 |
add_piety(piety) [Amount] - Add piety |
增加虔誠 |
add_prestige(prestige) [Amount] - Add prestige |
增加聲望 |
give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character |
將頭銜賦予指定腳色 |
add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title |
公布該腳色得到該頭銜 |
age() [Age] [Character ID] - Adds age to the current age |
在當(dāng)前年數(shù)基本上增加年數(shù) |
historical_id(hist) [Character ID] - Shows the historical id of a character |
顯示腳色的汗青ID |
add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character |
為腳色添加特質(zhì) |
set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character |
配置腳色的性別 |
secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in |
顯示有關(guān)腳色所涉及的所有奧秘的所有信息 |
remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character |
移除腳色的特質(zhì) |
pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant |
使腳色有身 |
redraw_coa - Redraw coat of arms |
重繪紋章 |
yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day |
一天之內(nèi)AI會必定所有事件 |
nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day |
一天之內(nèi)AI會否認(rèn)所有事件 |
watch(ww) - Enables watch windows |
啟用監(jiān)督窗口 |
aiwatch - Enables ai watch windows |
啟用AI監(jiān)督窗口 |
ai_war_coordinator_watch - Enables AI war coordinator watch window |
啟用AI戰(zhàn)爭協(xié)調(diào)員監(jiān)督窗口 |
loading_screen(ls) - Stays on the next load screen |
逗留在下一個加載屏幕上 |
error - Show errors in log |
在日志中顯示錯誤 |
test_message [type] [char_id/title_key/goto province_id] - Test sending a message |
測試發(fā)送動靜 |
gamelog - Show game log |
顯示游戲日志 |
know_schemes - Discovers all schemes target to the player |
發(fā)明所有針對該玩家的陰謀 |
end_schemes - Ends all schemes target to the player |
竣事所有針對該玩家的陰謀 |
scripted_tests [pattern (optional)] - Run scripted tests |
運行劇本測試 |
force_oos - Force OoS |
強(qiáng)制OoS |
event_queue - Print event queue debug |
顯示事件行列調(diào)試 |
event_counts - Print event debug counts |
顯示事件調(diào)試計數(shù) |
spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario |
生成戰(zhàn)斗場景中的進(jìn)攻或防止方 |
combat [scenario] - Test a scripted combat scenario |
測試劇本化的戰(zhàn)斗場景 |
combat_test [scenario] [iterations] - Test a scripted combat scenario |
測試劇本化的戰(zhàn)斗場景 |
charinfo - Toggles the visibility of the character debug info. |
切換腳色調(diào)試信息的可見性。 |
print_randomlog - Prints the current randomlog. |
顯示當(dāng)前的隨機(jī)日志。 |
oos_dump - Dumps OOS info. |
轉(zhuǎn)儲OOS信息。 |
output_terrain - Outputs province terrain file. |
輸出行省地形文件。 |
tick_development [Number of ticks] - Tick the spreading of development for X ticks |
勾選展開X刻度延展 |
players - Lists all players on server |
列出處事器上的所有玩家 |
kick [Player name] - Kicks a player with the given name |
踢出指命名字的玩家 |
add_relation [relation name] [char01] [char02] - Adds a scripted relation |
添加劇本化干系 |
remove_relation [relation name] [char01] [char02] - Removes a scripted relation |
刪除劇本化干系 |
add_stress [stress] [character id (optional)] - Add the value to existing stress |
增加現(xiàn)有壓力值 |
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) |
將腳色所有根基技術(shù)歸零,并模仿生長到特定年數(shù)(將改變年數(shù)) |
set_stress [stress] [character id (optional)] - Change stress to the value |
將壓力變動為該值 |
add_dread [dread] [character id (optional)] - Add the value to existing dread |
將值添加至現(xiàn)有驚駭 |
set_dread [dread] [character id (optional)] - Change dread to the value |
將驚駭變動為該值 |
set_focus [focus] ]character] - Set a focus for the character |
為腳色設(shè)定核心 |
add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character |
為腳色添加一個被甲軍人團(tuán) |
clear(clr) - Clear console. |
排除節(jié)制臺。 |
recalculate_succession [Character ID] - Recalculates the succession of a character |
從頭計較腳色的擔(dān)任 |
AI.Enable [Character ID] - Enables the AI of a character |
啟用腳色的AI |
AI.Disable [Character ID] - Disables the AI of a character |
禁用腳色的AI |
set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character |
設(shè)定腳色的交際 |
set_martial [value] [character (optional)] - Sets the martial of a character |
配置腳色的武術(shù) |
set_stewardship [value] [character (optional)] - Sets the stewardship of a character |
配置腳色的打點 |
set_intrigue [value] [character (optional)] - Sets the intrigue of a character |
配置腳色的盤算 |
set_learning [value] [character (optional)] - Sets the learning of a character |
設(shè)定腳色的學(xué)問 |
set_prowess [value] [character (optional)] - Sets the prowess of a character |
配置腳色的勇猛 |
change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character |
改變腳色的交際 |
change_martial [value] [character (optional)] - Changes the martial of a character |
改變腳色的武術(shù) |
change_stewardship [value] [character (optional)] - Changes the stewardship of a character |
變動腳色的打點 |
change_intrigue [value] [character (optional)] - Changes the intrigue of a character |
改變腳色的盤算 |
change_learning [value] [character (optional)] - Changes the learning of a character |
改變腳色的學(xué)問 |
change_prowess [value] [character (optional)] - Changes the prowess of a character |
改變腳色的勇猛 |
clear_traits [character (optional)] - Removes all the traits of a character |
刪除腳色的所有特質(zhì) |
clear_character_modifiers [character (optional)] - Removes all the modifiers of a character |
刪除腳色的所有修改器 |
set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character |
為腳色配置指定外號 |
remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character |
刪除腳色的外號 |
timer - Prints out debug timing info |
顯示調(diào)試計時信息 |
timer_start - Starts debug timing |
開始調(diào)試計時 |
timer_restart - Restarts (resets and starts) debug timing |
從頭啟動(重置并啟動)調(diào)試計時 |
timer_reset - Resets debug timing |
重置調(diào)試計時 |
timer_stop - Stops debug timing |
遏制調(diào)試計時 |
timer_dump - Dumps debug timing info |
轉(zhuǎn)儲調(diào)試計時信息 |
Ct - Puts timer info in clipboard |
將計時器信息放入剪貼板 |
instabuild(quickbuild) - Players build things instantly |
玩產(chǎn)業(yè)即制作 |
verify_ai_path - Verify an AI unit's path |
驗證AI單元路徑 |